<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>体积渲染 on Noviorlu</title><link>https://noviorlu.github.io/tags/%E4%BD%93%E7%A7%AF%E6%B8%B2%E6%9F%93/</link><description>Recent content in 体积渲染 on Noviorlu</description><generator>Hugo -- gohugo.io</generator><language>zh-CN</language><copyright>© 2026 Noviorlu喵</copyright><lastBuildDate>Fri, 01 Nov 2024 00:00:00 +0000</lastBuildDate><atom:link href="https://noviorlu.github.io/tags/%E4%BD%93%E7%A7%AF%E6%B8%B2%E6%9F%93/index.xml" rel="self" type="application/rss+xml"/><item><title>图形学渲染笔记 - Volumetric Rendering理论</title><link>https://noviorlu.github.io/blog/volumetric-rendering-theory/</link><pubDate>Fri, 01 Nov 2024 00:00:00 +0000</pubDate><guid>https://noviorlu.github.io/blog/volumetric-rendering-theory/</guid><description>&lt;p&gt;1989年学术界将path tracing研究透，15年前影视行业采纳了path tracing并广泛运用在离线渲染中，现在游戏行业正尝试将path tracing落地。那么Volumetric Rendering呢？&lt;/p&gt;</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://noviorlu.github.io/blog/volumetric-rendering-theory/featured.jpg"/></item></channel></rss>